12/23/2023 0 Comments State of decay lifeline hom3 basesThe process of determining what kinds of rounds are dropped when breaking open an ammo crate is as followed (speculation):.Again, this is speculation, not yet backed by extensive testing. 22 cal) drops 30 per slot, while large caliber rounds (like. The number of rounds in each slot depends on what kind of ammo is dropped. Note 2: "Amount" column likely refers to the number of "slots" (types) of ammo that appears.Also, items are ordered by chance of appearing (from most to least likely). This data is taken from game file and untested. Note 1: Refer to "Item List" section below to see the ammo types in each of the "Common", "Military" list.In addition, breaking them open gives the player different types of ammo item. There are 3 types of scavengeable AmmunitionResources, with different appearance and description. Types of Scavengeable Ammunition Resources Ammo resource bundles will spawn in most containers that spawn guns(gun cages, gun cases, ect) the most notable exception is common house containers (like a dresser) all of which have a chance to spawn handguns.The DLC Lifeline allows the player to request packages of ammunition to be dropped, using the Landing Zone.Various facilities such as Shooting Platform, Library or Dojo can be rented to neighboring enclaves for 2-3 Ammo every 1.5 (real time) hour.An Ammo Outpost increases daily Ammo gain by 3.Each rucksack brought back to base adds 5 Ammo to stockpile. Ammo is commonly found in Gun shops, Army Stashes, Warehouses and sometime civilian Houses.Also, Ammo is consumed to place mines and fireworks traps around the base for defense.Īmmunition, while a scarce resource early in the game, can be one of the most abundant in late game The DLC Lifeline allows turning Ammo resource into usable Ammunition for all weapon calibers using the Ammunition Shop.Random events (for example Zed hunts) subtract 2 Ammunition from the base's stockpile.The Work Area and its upgrades use Ammo and other resources to create various Consumable items such as Firecrackers or Box Mines (some requires research at the Library).The formula is a complicated one involving the number of survivors, armed with or without a firearm, and the level of confidence they feel (depending on the number of hordes and infestations on the map) among other factors, such as Outpost cache's. 3 Types of Scavengeable Ammunition Resources.The soldier "enclaves" have military-related items (only basic items though, like MREs and ammo) for sale in their supply lockers.This is purely an appearance randomization, and isn't connected to any traits or stats. It's possible for a soldier to spawn without a cap or helmet, although it's not an usual occurrence.Sometimes a soldier will have the "Hates the Military" trait (which is rarer than any of the soldier types mentioned above), with the description stating that nobody knows what the player is even doing in the city (same as for Vienna Cho's trait of the same name). All proper non-uniformed reservists seem to have a medicine-related trait, as well as the usual random additional skills. On that note, it's also possible to have a uniformed soldier have the "Reservist" trait, even though it has no actual impact on that soldier. It's possible to get reservists (i.e., non-uniformed personnel) from these missions, however, they are extremely rare (not as rare as special forces soldiers though still enough for most players to never see one of them, except for one of the story-related characters).Also, they seem to always lack a backpack. Their uniforms appear to be the same as for normal soldiers. They come with very high skill levels and the best guns available. It's possible to get special forces operators from these missions, although they are extremely rare (so rare that most players will never get one).The lowest number of soldiers to spawn in one mission is 1, and the highest is 3.This can be accomplished by asking them to accompany you on a mission, and increasing their friend meter until it is full. The soldiers who are retrieved must be befriended before they are playable.These missions are simple and quick (i.e., no gathering, etc., just a simple interaction with one of the soldiers unlike civilians, they also aren't spawned under attack by zombies, which makes these missions an even greater opportunity to improve the player's ability to defend from a siege).The rate at which these missions appear can be increased by setting the approach of the soldiers to "Search and Rescue" at the Ops Center. Unlike civilians, soldiers will remain at the base after a Siege, providing an increase in firepower with each rescue. These missions appear to be randomized, with the number and identity of the soldiers varying between missions. The player will regularly receive mission notifications for soldiers who can be retrieved and returned to the base.
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