12/23/2023 0 Comments Sol divide retroarch![]() ![]() In doing so, I'm now able to use individual Joy-Cons for retro game multiplayer sessions on my Switch. Finally, I saved my configuration through the overrides menu in the Quick Menu, so that my changes would apply specifically to that core. Next, I turned on the options to have RetroArch automatically apply controller remaps when the core started up (which can be found in "Configurations" under the Settings menu), and to allow controller remappings to be applied (which can be found in "Inputs" under the Settings menu). Once I had a set of remaps that I liked, I made sure to apply the same control scheme to the other ports, then I saved my remap. I made sure to frequently test these custom remaps with the Split Joy-Con option on so I could see how well they'd work. What I did to get split Joy-Cons to work properly was to first create custom controller remappings (which can be found in the Quick Menu under "Controls") that would feel intuitive to use in both split mode and non-split mode for each core, keeping in mind the hotkeys I wanted to use as well. ![]() Unfortunately, RetroArch on the Switch will freeze if we try to load a different remap configuration on the system, so we need to have RetroArch autoload a custom remapping configuration that's both compatible with non-split Joy-Con use and split Joy-Con use. And editing the inputs from the main configuration menu also affects menu controls, so it's better to leave them be, leading us to create custom remaps per core. When the option to split the Joy-Cons is selected, RetroArch will attempt to translate the current button mappings to the new controller format, which might result in some inconvenient inconsistencies, such as certain hotkeys no longer working. Getting proper split Joy-Con controls figured out was quite a puzzle. But because there aren't a whole lot of standalone emulators on the Switch, the only real option is to go with RetroArch and its myriads of options, configurations, and high quality emulators. I was largely unfamiliar with RetroArch, so for all I know this could be basic knowledge amongst the RetroArch userbase, but not everyone is used to using emulator frontends and prefers the more simplistic nature of standalone emulators. Over the past week or so, I took the time to really dig into RetroArch's features and figure out how to get the split Joy-Con feature working properly. This particular port includes an option to split the Joy-Cons, which is incredibly useful, but also an incredible headache to get working properly. There's been a lot of incredible developments in the homebrew scene for the Switch over the last three and a half years since the Switch's launch, one of those developments being a port of RetroArch. No more wireless linking between systems, no more link cables, it could be go time all the time with this beast! It didn't take long for me to think of what a great retro game party system it'd make, since the controllers could be detached on the fly for immediate multiplayer use. When the Switch first came out, I was amazed by the modular design of the system. ![]()
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